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2010-09-01 - Colloque/Article dans les actes sans comité de lecture - Anglais - 12 page(s)

Plass-Oude Bos Danny, Duvinage Matthieu, Oktay Oytun, Delgado Saa Jaime, Guruler Huseyin, Istanbullu Ayhan, Van Vliet Marijn, Van de Laar Bram, Poel Mannes, Roijendijk Linsey, Tonin Luca, Bahramisharif Ali, Reuderink Boris, "Looking Around with Your Brain in a Virtual World" in Proceedings of the 6th International Summer Workshop on Multimodal Interfaces - eNTERFACE'10, 2, 12-23, Amsterdam, The Netherlands, 2010

  • Codes CREF : Ingénierie biomédicale (DI3900)
  • Unités de recherche UMONS : Information, Signal et Intelligence artificielle (F105)
  • Instituts UMONS : Institut des Sciences et du Management des Risques (Risques)
  • Centres UMONS : Biosys (BIOSYS)
Texte intégral :

Abstract(s) :

(Anglais) Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroencephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment.