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2021-10-27 - Colloque/Article dans les actes avec comité de lecture - Anglais - 10 page(s) (A publier)

Meurisse Quentin , Koutra Sesil , Mélot Hadrien , Laplume David , Becue Vincent , Brihaye Thomas , Cenci Jeremy , Coszach Emeline , De Smet Isabelle , Rivière Cédric , "Building functionality assignment in dense and compact blocks using graph theory and game theory" in Urban Complex Systems 2021, Lyon, France, 2021

  • Codes CREF : Aménagement urbain (DI2652), Informatique mathématique (DI1160)
  • Unités de recherche UMONS : Algorithmique (S825)
  • Instituts UMONS : Institut de Recherche sur les Systèmes Complexes (Complexys)
Texte intégral :

Abstract(s) :

(Anglais) In prospect of sustainable urban densification, a tool aiming to assess and to assist the design of compact housing blocks with a target population density was created and tested in the scope of the CoMod Project (Compactness under mathematics Modeling). The concept of spatial compactness is here applied, at the architectural scale, on the built environment, the non-built environment and both combined. This approach encourages typo-morhologies which save land and material resources while achieving high energy efficiency. Potential misuse of the concept is prevented by numerous objective criteria notably relative to green areas, projected shadows as well as minimal distances and surfaces to consider. However, targeting urban compactness faces a difficult conciliation between various quantitative and qualitative parameters. Among these parameters, there is the need for the population to have easy access to various facilities (schools, convenience stores, etc.). The question at the center of this paper is the following : ”given a set of locations, what is the best locations for different facilities?” To answer to this question, we use notions from graph theory and game theory.