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2015-08-10 - Colloque/Article dans les actes sans comité de lecture - Anglais - 37 page(s) (Soumise)

Tilmanne Joëlle , D'alessandro Nicolas, Barborka Petr, Bayansar Furkan, Bernardo Francisco, Fiebrink Rebecca, Héloir Alexis, Hemery Edgar, Laraba Sohaib , Moinet Alexis , Nunnar Fabrizio, Ravet Thierry , Reboursière Loic, Sarasúa Alvaro, Tits Mickaël , Tits Noé, Zajega Francois, "Prototyping a New Audio-Visual Instrument Based on Extraction of High-Level Features on Full-Body Motion" in Proceedings of the 10th International Summer Workshop on Multimodal Interfaces - eNTERFACE'15, Mons, Belgique, 2015

  • Codes CREF : Technologies de l'information et de la communication (TIC) (DI4730)
  • Unités de recherche UMONS : Théorie des circuits et Traitement du signal (F105)
  • Instituts UMONS : Institut NUMEDIART pour les Technologies des Arts Numériques (Numédiart)
Texte intégral :

Abstract(s) :

(Anglais) Skeletal data acquisition generates a huge amount of high- dimensionality data. In many fields where motion capture techniques are now used, practitioners would greatly benefit from high-level representations of these motion sequences. However meaningful motion data dimensionality reduction is not a trivial task and the selection of the best set of features will largely depend on the considered use case, hence enhancing the need for a fast customization and prototyping tool. In this work, we present a prototyping tool for motion representation and in- teraction design based on the MotionMachine framework, as well as use cases of new audiovisual instruments that use full-body motion to drive sound and visuals. These instruments have been developed using the proposed prototyping environment. The development of these instruments is a proof of concept and demonstrates the potential of an elaborate choice of higher-level feature extraction techniques in improving the human/computer interaction and leading to more expressive experiences.