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2017-09-06 - Colloque/Article dans les actes avec comité de lecture - Anglais - 8 page(s)

Grammatikopoulou Athina, Laraba Sohaib , Sahbenderoglu Ozan, Dimitropoulos Kosmas, Grammalidis Nikos, "An Adaptive Framework for the Creation of Body-Motion-Based Games" in International Conference on Games and Virtual Worlds for Serious Applications, Athens, Greece, 2017

  • Codes CREF : Sciences de l'ingénieur (DI2000), Informatique mathématique (DI1160)
  • Unités de recherche UMONS : Théorie des circuits et Traitement du signal (F105)
  • Instituts UMONS : Institut de Recherche en Technologies de l’Information et Sciences de l’Informatique (InforTech), Institut NUMEDIART pour les Technologies des Arts Numériques (Numédiart)
Texte intégral :

Abstract(s) :

(Anglais) As of the early 20th century, a significant body of research has been published that shows how effective game-based learning and gamification techniques can be compared to other methods. However, creating games can be time consuming and usually demands a significant effort. Therefore, this paper focuses on the design and development of a novel framework for the rapid design of body-motion-based customizable game-like applications. This framework consists of two components: i) an interface that allows the user to design the game and capture the motion data, and ii) a customizable game for learning and training using off-the-shelf motion capture sensors like the Microsoft Kinect. The game is automatically configured based on the output of the game design interface. In order to evaluate the proposed system, a pilot use case for the Latin dance Salsa has been selected. Preliminary small-scaled experiments with latin dance students have shown the great potential of the proposed application.